Cloud lightning stellaris. How do I get cloud lightning . Cloud lightning stellaris

 
How do I get cloud lightning Cloud lightning stellaris  It's bottom center next to the system name

组件分类:武器组件. nor for any other slot for that matter. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. 3 So very, very brightly. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. ago. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. Stellaris: Suggestions. So, I'm usually pretty happy when I. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. 25 / ×2. the. They are supposed to be L sized weapons but they don't appear as an option for that slot. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. CL 12dmg per day 100% accuracy 30% tracking. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. 3. However when I go in the ship designer they are not available as an option. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 2. They ignore both shields and armor and deal base damage directly to the hull. I always heard that if you put disruptors, you should only put disruptors. Arc emmiters, and cloud lightning. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. Those are grossly unrealistic numbers. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I researched cloud lightning conduits in my latest game. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Mega Cannons+Neutron Launchers are more efficient otherwise. However when I go in the ship designer they are not available as an option. the. The 10% tile booster is. Todos los derechos reservados. Thanks for the tips. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. A primitive civilization. --------------. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Void Clouds are terrifying and would eat the galaxy if they were aggressive. They are supposed to be L sized weapons but they don't appear as an option for that slot. Void Clouds are all shield and hull. Stellaris. Maybe up to 3. Regular missiles shred them. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. This page was last edited on 19 May 2016, at 18:07. Autocannons are good on corvettes. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. And yes , it does work. shadowtheimpure. List of all technology ids in the game to be used with “research_technology” console command. Ah neat, still a bit cumbersome, but still much better than what I was doing. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. 0) Number of years since game start is greater than 10 (×2. It's the best weapon in the game. nor for any other slot for that matter. so i had a 2. 2. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. best decision ever, it chews through everything. Cloud Snagged Event chain outcomes. However when I go in the ship designer they are not available as an option. Medium. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. nor for any other slot for that matter. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. It's the L slot equivalent, but you only get it from Void Clouds #8. The only time this reverses is against the Unbidden. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. Open console by pressing ~ and enter “research_technology (technology_id_here)”. What jumps out is the very low damage of the CL. the. 2 The Lesser Messenger id 9430 - 9480. If not 3 stuns with the first one activating. 3 This thread is archivedStellaris. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris Dev Diary #318 -. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. but the CL can go through armor and shields. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. Completely non-issue if you have Cloud Lightning. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. CryptoGo to Stellaris r/Stellaris. 1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . Unfortunately, after researching it for ten years. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Stellaris. . Bridge_of_Brown. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. so no reverse engineering. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. so i had a 2. ; About Stellaris Wiki; Mobile viewBack when 2. Roll the right. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. They are supposed to be L sized weapons but they don't appear as an option for that slot. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. the. 170. 2. Mining Drone Lasers: tech_mining_drone_weapon_1. It is cheap, effective, and is good against literally everything until you. Now, "performance vs fleet capacity. The neutron launcher. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. . Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. 5 Stellaris Tech Id List – J to P. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. 1 patch. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. But, I have no idea for larger ships. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. I like playing with penetration weapons for thematic. Cloud lightning goes direct to hull. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Archimedes4. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. 1 I was playing the beta and it didn't work. so i had a 2. so i had a 2. Business, Economics, and Finance. nor for any other slot for that matter. 天云闪电的升级版,与原版平衡。. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Access to cloud lightning is well worth going to war over border. Unfavorite. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. Void clouds live to hang out there. Depends on the enemy’s defenses. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. ago. so i had a 2. Maybe up to 3. Language: English&中文. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. nor for any other slot for that matter. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. A high level in. but the CL can go through. They don't exist in my designer. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You’ll also want a few cheap and large corvette only fleets. They don't exist in my designer. And while their. I went back to modify a design…天云闪电 Cloud Lightning. But, I have no idea for larger ships. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. nor for any other slot for that matter. Subscribe. 5 when they are buffed) 3. If not 3 stuns with the first one activating. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. Plasma is good, but it should also be paired with kinetic weapons. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. if the enemy is strong just check their composition and counter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The full command is probably "research_technology. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. . so i had a 2. Large. However when I go in the ship designer they are not available as an option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Finally, the focused arc emitter is very good, particularly because it never misses. cloud lightning conduits. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). . . Medium. They are supposed to be L sized weapons but they don't appear as an option for that slot. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. 2 alone, and out of all those games, I've gotten Cloud Lightning like . ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. They are supposed to be L sized weapons but they don't appear as an option for that slot. nor for any other slot for that matter. Thanks for the tips. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. I researched cloud lightning conduits in my latest game. 0) Number of years since game start is greater than 15 (×2. In reality, the tracking doesn't matter as much if you have high accuracy. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. Join. EDIT - I stand corrected as noted below. e. I like playing with penetration weapons for thematic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Pure shield/disruptor corvettes are deadly against the Contingency, for example. A destroyer with lightning cloud and two s disruptors is a good, solid build. BETA: Shield Hardening. Yeah, pretty much. They don't exist in my designer. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Stellaris. Ironically, it seems to me while playing a Mil. . 0 unless otherwise noted. so i had a 2. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. In exchange, you get 50% more range (40 vs 60). They don't exist in my designer. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. They don't exist in my designer. Cryptoso i had a 2. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. I like playing with penetration weapons for thematic. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. the. . 1 updated. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. I researched cloud lightning conduits in my latest game. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. y otros países. However when I go in the ship designer they are not available as an option. Modified Cloud Lightning Conduits technology so that it can be researched. Missiles, and strikecrafts (especcialy in 2. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. the. And the advantage increases as the number of repeatables. 2. Large. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. However when I go in the ship designer they are not available as an option. . #footer_privacy_policy | #footer. . Cloud Lightning was the exception since 2. This mod also adds two new. 1 version, not the 2. The other main weapon loadout is Neutron Launches with a Giga Cannon. Usage. ago. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. Void clouds are not organic, neither are crystals. 0) Number of years since game start is lower than 5 (×2. Darvin3 • 3 yr. Reply More posts you may like. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). . I researched cloud lightning conduits in my latest game. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. Advanced shields require Strategic Resource to make. Cloud Snagged Event chain outcomes. . They ignore both shields and armor and deal base damage directly to the hull. #1. Also, the void cloud lightning is better. rarely see empire use cloud lightning as weapon. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Cordyceptic drones is amazing but. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. They are supposed to be L sized weapons but they don't appear as an option for that slot. I researched cloud lightning conduits in my latest game. 1. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. BEEIKLMRU. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. There is always a better option for your ship designs than Cloud Lightning. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. A primitive civilization. the. 3. Go to Stellaris r/Stellaris. I like playing with penetration weapons for thematic. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. The more you can roll the dice the less punitive a mistake will be. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. I like playing with penetration weapons for thematic. Favorite. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. This page was last edited on 14 October 2017, at 11:48. However when I go in the ship designer they are not available as an option. They don't exist in my designer. 9 ‘Caelum’ is Out, What’s. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. Stellaris Dev Diary #314 - Pi in the Sky Ideas. However when I go in the ship designer they are not available as an option. HappySack. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1. This gives you time to send your own armies to take the planet back. Cerodil Jan 13 @ 8:08pm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. the. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. . I like playing with penetration weapons for thematic. In version 3. 1 bug? Didn't need it since the patch yeah probably 2. It has much lower damage and range, but very high tracking. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. To reiterate 1. It can then be stunned up to x times totaly in any specific engagement. The cloud lightning bug seems to exist only in the 2. 3. Stellaris is a colonization game, 0 micro manage or even anything in. This makes it one of the few Artillery weapons that is very effective against Corvettes. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. 9 ‘Caelum’ Patch Notes. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. They don't exist in my designer. It also adds several new subtrees with technology based on crystals, psionics, gravity. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. • 19 days ago. Cloud Lightning is currently bugged and wont appera in ship designer. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. . I got my fleets wiped early on using cloud lightning without taking down a single ship. I researched cloud lightning conduits in my latest game. However, once shields are down it's the weakest of the spinal mount weapons. 2. Content is available under Attribution-ShareAlike 3. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Favorited. My bad.